New Reno
Quests:
1. Get Car back
Reward: Your Car + Upgrades +
750 XP
Enter New Reno with your Car. Go to
the north and leave the map. Return immediately and talk to Jules about
your missing car. Threaten him until he takes you to the chop shop. Once
there, talk to T Ray and persuade him to sell the car to you and to upgrade
it. (Don't use violence or there'll be no upgrade for you)
2. Find out who overdosed the Wright
Kid
Reward: 2000 XP (altogether) + some
$
First of all enter the east side of
Reno and ask Chris Wright if the Wright Family has any jobs to offer. Then
go to the man wielding a gun in the Wright house, he'll let you see his
dad. Be polite and after talking to Orville search the boys room for the
poisoned jet canister. Then take it to Jagged Jimmy Jay and have him identify
the radscorpion venom. Then go to Renesco and question him until he admits
to have poisoned the canister for the Salvatore Family. Now go back to
Mr. Wright. Tell him, that Renesco did the job for the Salvatores. Orville
will now ask you to do an other job.
3. Gain access to the Sierra Army Depot
Reward: 1000 XP, Made Man Wright
After you reveal the Salvatores involvement
in the Wright Kid's death, Mr Wright will show you where to look for the
Sierra Army Depot. It is guarded by automated defence turrets and some
traps. Take out the turrets using sniper rifles then collect the weapons
that are scatter around the numerous bodies. Leave all of them in your
car and make sure that your companions have lots of carrying capacity as
well. You might want to do the first San Francisco Quest before entering
but this is up to you. What you WILL need are high levels of skill in lockpick
(about 80) and science (105 at normal difficulty (=125 at easy)
Search the small shack for the Howitzer
Shell use it on the Howitzer Cannon in the other shed an the door will
be blasted to smithereens. But before entering the Base use the manhole
amidst the generators and flick the switch in order to cut to base's power
to 50%. Now all the forcefields inside may be passed but you'll lose some
HP in doing so.
Technically this concludes your job
for the Wright family but you are just dying to explore the Sierra Army
Depot; aren't you?
After you tell Mr Wright that the Sierra
Army Depot is his for the taking he makes you his made man. Check out the
special stock of the local weapons store right away.
4. Deliver 10 issues if the Cats Paw
to Miss Kitty
Reward: I never got around to do this
see for yourselves
Flick at the Den sells issues of the
Cat's Paw from time to time.
Miscellaneous:
- Don't we know this guy from a movie?
(From Dusk till Dawn)
- become a "prize-fighter" at the "Jungle"
(but don't get your ears bitten off. (4750 XP + some $ + Prize-Fighter-Perk)
- ask the Wright Children what they
are playing (don't wear Enclave Armour) and they'll show you were a secret
transaction between Salvatore and the Enclave is to take place.
- The Glasses from Broken Hills (scorpion)
are just what Renesco needs
- In the back of the Weapons Shop a
stairway leads to the basement where Algernon lives. He can upgrade Energy
Weapons for free. (Use back entrance during the day) There are Electronic
Lockpicks hidden down there, too!!!)
- Are you strong enough now to take
out the robot in the toxic caves, near Klammath? (cripple his missile hand
with the Sniper Rifle)
- Hook Marcus up at the Cat's Paw and
talk to him afterwards
- Talk to Mrs. Bishop about Vault City
and take a drink with her. After the "drink" ask her if she is from Vault
City and she will let you have her Linguistic Enhancer if you ask her.
Open the save of Mr Bishop as well (check for traps then use lockpick command)
and you'll find further info about the Raiders. Now send Mr. Bishop and
his men to kingdom come. No need to kill Mrs Bishop, just make sure she
lies in bed and stay away from her during the fight and she'll be okay.
- Boss Salvatore has an oxygen tank
that is useful in Broken Hills. His guard has shades that give you CH +1
- Talk to Jagged Jimmy Jay about where
he gets his Jet from and he'll reveal the location of the stables to you.
Go there and impress Marjorie Reed with your scientific knowledge and she'll
let you see Myron. (You can fight your way to him as well) Convince him
to leave the Stables and take him with you. (Sell him to the Slavers or
leave him in some town I don't care!)
- Don't give the Wright Kids a gun!
Walkthrough
Shibby Games