Weapons and Armour List
 
 
1. Unarmed Weapons
Weapon Damage AP/S Range Ammo
Brass Knuckles 2-(5+M) 3 1 -
Spiked Knuckles 4-(10+M) 3 1 -
Power Fist 12-(24+M) 3 1 Small En
Mega Power Fist 20-(40+M) 3 1 Small En
 
2. Mêlée Weapons
Weapon Damage AP/S Range Ammo
Knife 1-(6+M) 3 1 none
Combat Knife 3-(10+M) 3 1 none
Wakizashi Blade 4-(12+M) 3 1 none
Little Jesus 5-(14+M) 3 1 none
Spear 3-(10+M) 4 2 none
Sharpened Spear 4-(12+M) 4 2 none
Louisville Slugger 12-(30+M) 3 1 none
Sledge Hammer 4-(9+M) 4 1 none
Super Sledge 18-(36+M) 3 2 none
Cattle Prod  12-(20+M) 4 1 Small En
Super Cattle Prod 20-(32#M) 4 1 Small En
Ripper 15-(22+M) 4 1 Small En
 3. Small Guns
Weapon Damage AP/S S/B Range Ammo Upgrade
Pipe Rifle 5-12 5 - 20 10mm n
10mm Pistol 5-12 5 - 25 10mm n
10mm SMG 5-12 5 10 25 10mm n
Desert Eagle 10-16 5 - 25 .44 y
Hunting Rifle 8-20 5 - 40 .223 y
.44 Magnum 12-18 4 - 15 .44 y
14mm Pistol 12-22 5 - 24 14mm n
.223 Pistol 20-30 5 - 30 .223 n
Sniper Rifle 14-34 6 - 50 .223 n
Red Ryder 1-3 5 - 22 BB n
Red Ryder LE 25 5 - 32 BB n
Needler Pistol 12-24 5 - 24 Needle n
PPK 12 Gauss 22-32 4 - 50 2mm EC n
M72 Gauss R. 32-43 5 - 50 2mm EC n
Tommy Gun 3-20 5 10 32 .45 n
HK P90c 12-16 4 12 30 10mm n
M3A1 Grease Gun 10-20 4 8 20 .45 n
Assault Rifle 8-16 5 8 45 5mm y
XL70E3 12-19 5 8 35 5mm n
FN FAL 9-18 5 10 35 7.62mm y
FN FAL HPFA 11-22 5 20 35 7.62mm n
Shotgun 12-22 5 - 14 12 ga. n
Sawed-off Shotg. 12-24 5 - 7 12 ga. n
Combat Shotgun 15-25 5 3 22 12 ga. n
H&K CAWS 15-25 5 5 30 12 ga. n
Pancor Jackhammer 18-29 5 5 35 12 ga. n
H&K G11 10-20 5 5 50 4.7 mm n
H&K G11E 13-23 5 7 50 4.7 mm n
4. Big Guns
Weapon Damage AP/S S/B Range Ammo Upgrade
Flamer 45-90 - 1 5 Flamer y
Minigun 7-11 - 40 35 5mm n
Avenger Minigun 10-14 - 40 40 5mm n
Vindicator Minigun 14-19 - 25 30 4.7mm n
Light Support Wea. 20-30 - 10 40 .223 FMJ n
M 60 18-26 - 10 35 7.62mm n
Bozar 25-35 - 15 35 .223 FMJ n
Rocket Launcher 35-100 6 - 40 Rockets n
 5. Energy Weapons
Weapon Damage AP/S S/B Range Ammo Upgrade
Laser Pistol 10-22 5 - 35 Small En y
Plasma Pistol 15-35 5 - 20 Small En n
YK 32 Pulse Pistol  32-46 4 - 15 Small En n
Solar Scorcher 20-60 4 - 20 light n
Laser Rifle 25-50 5 - 45 Micro Fu y
Plasma Rifle 35-70 5 - 35 Micro Fu y
YK 42b Pulse Rifle 54-78 5 - 30 Micro Fu n
Gattling Laser 20-40 - 10 40 Micro Fu n
Alien Laser Pistol 30-90 3 - 10 Small En n
 
 
Explanation:
AP/S:   AP need for Single Shot
S/B:   Shots fired when using Burst (burst usually takes 6 AP)
Upgrade: Yes or No; For Energy Weapons or Big Guns go to Algernon in New Reno; Other Weapons go to Val in Vault City, or Skeeter in Gecko.
The pulse rifle and pulse pistol are electric weapons ? similar to plasme
6. Armour List
 
To get hardened Power Armour bring 2 suits of Power Armour and 20000$ to the Hubologists' scientist.
There is no better protection from electric or plasma Weapons than Tesla Armour
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