Weapons
and Armour List
1. Unarmed
Weapons
Weapon Damage
AP/S Range Ammo
Brass Knuckles
2-(5+M) 3 1 -
Spiked Knuckles
4-(10+M) 3 1 -
Power Fist 12-(24+M)
3 1 Small En
Mega Power Fist
20-(40+M) 3 1 Small En
2. Mêlée
Weapons
Weapon Damage
AP/S Range Ammo
Knife 1-(6+M)
3 1 none
Combat Knife
3-(10+M) 3 1 none
Wakizashi Blade
4-(12+M) 3 1 none
Little Jesus
5-(14+M) 3 1 none
Spear 3-(10+M)
4 2 none
Sharpened Spear
4-(12+M) 4 2 none
Louisville Slugger
12-(30+M) 3 1 none
Sledge Hammer
4-(9+M) 4 1 none
Super Sledge
18-(36+M) 3 2 none
Cattle Prod
12-(20+M) 4 1 Small En
Super Cattle
Prod 20-(32#M) 4 1 Small En
Ripper 15-(22+M)
4 1 Small En
3. Small
Guns
Weapon Damage
AP/S S/B Range Ammo Upgrade
Pipe Rifle 5-12
5 - 20 10mm n
10mm Pistol 5-12
5 - 25 10mm n
10mm SMG 5-12
5 10 25 10mm n
Desert Eagle
10-16 5 - 25 .44 y
Hunting Rifle
8-20 5 - 40 .223 y
.44 Magnum 12-18
4 - 15 .44 y
14mm Pistol 12-22
5 - 24 14mm n
.223 Pistol 20-30
5 - 30 .223 n
Sniper Rifle
14-34 6 - 50 .223 n
Red Ryder 1-3
5 - 22 BB n
Red Ryder LE
25 5 - 32 BB n
Needler Pistol
12-24 5 - 24 Needle n
PPK 12 Gauss
22-32 4 - 50 2mm EC n
M72 Gauss R.
32-43 5 - 50 2mm EC n
Tommy Gun 3-20
5 10 32 .45 n
HK P90c 12-16
4 12 30 10mm n
M3A1 Grease Gun
10-20 4 8 20 .45 n
Assault Rifle
8-16 5 8 45 5mm y
XL70E3 12-19
5 8 35 5mm n
FN FAL 9-18 5
10 35 7.62mm y
FN FAL HPFA 11-22
5 20 35 7.62mm n
Shotgun 12-22
5 - 14 12 ga. n
Sawed-off Shotg.
12-24 5 - 7 12 ga. n
Combat Shotgun
15-25 5 3 22 12 ga. n
H&K CAWS
15-25 5 5 30 12 ga. n
Pancor Jackhammer
18-29 5 5 35 12 ga. n
H&K G11 10-20
5 5 50 4.7 mm n
H&K G11E
13-23 5 7 50 4.7 mm n
4. Big Guns
Weapon Damage
AP/S S/B Range Ammo Upgrade
Flamer 45-90
- 1 5 Flamer y
Minigun 7-11
- 40 35 5mm n
Avenger Minigun
10-14 - 40 40 5mm n
Vindicator Minigun
14-19 - 25 30 4.7mm n
Light Support
Wea. 20-30 - 10 40 .223 FMJ n
M 60 18-26 -
10 35 7.62mm n
Bozar 25-35 -
15 35 .223 FMJ n
Rocket Launcher
35-100 6 - 40 Rockets n
5. Energy
Weapons
Weapon Damage
AP/S S/B Range Ammo Upgrade
Laser Pistol
10-22 5 - 35 Small En y
Plasma Pistol
15-35 5 - 20 Small En n
YK 32 Pulse Pistol
32-46 4 - 15 Small En n
Solar Scorcher
20-60 4 - 20 light n
Laser Rifle 25-50
5 - 45 Micro Fu y
Plasma Rifle
35-70 5 - 35 Micro Fu y
YK 42b Pulse
Rifle 54-78 5 - 30 Micro Fu n
Gattling Laser
20-40 - 10 40 Micro Fu n
Alien Laser Pistol
30-90 3 - 10 Small En n
Explanation:
AP/S:
AP need for Single Shot
S/B:
Shots fired when using Burst (burst usually takes 6 AP)
Upgrade: Yes
or No; For Energy Weapons or Big Guns go to Algernon in New Reno; Other
Weapons go to Val in Vault City, or Skeeter in Gecko.
The pulse rifle
and pulse pistol are electric weapons ? similar to plasme
6. Armour List
To get hardened
Power Armour bring 2 suits of Power Armour and 20000$ to the Hubologists'
scientist.
There is no better
protection from electric or plasma Weapons than Tesla Armour
Fallout2
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